Series: Book 2 in the Culture series
Rating: ****
Tags: EN-SciFi, Lang:en
Summary
In
The Player of Games, Iain M. Banks presents a
distant future that could almost be called the end of
history. Humanity has filled the galaxy, and thanks to
ultra-high technology everyone has everything they want, no
one gets sick, and no one dies. It's a playground society of
sports, stellar cruises, parties, and festivals. Jernau
Gurgeh, a famed master game player, is looking for something
more and finds it when he's invited to a game tournament at a
small alien empire. Abruptly Banks veers into different
territory. The Empire of Azad is exotic, sensual, and
vibrant. It has space battle cruisers, a glowing court--all
the stuff of good old science fiction--which appears
old-fashioned in contrast to Gurgeh's home. At first it's a
relief, but further exploration reveals the empire to be
depraved and terrifically unjust. Its defects are gross
exaggerations of our own, yet they indict us all the same.
Clearly Banks is interested in the idea of a future where
everyone can be mature and happy. Yet it's interesting to
note that in order to give us this compelling adventure
story, he has to return to a more traditional setting.
Thoughtful science fiction readers will appreciate the
cultural comparisons, and fans of big ideas and action will
also be rewarded.
--Brooks Peck
The Culture's greatest game player travels to the Empire
of Azad to participate in a complex competition that could
settle the fates of two civilizations. Theauthor of Consider
Phlebas vividlyportrays an empire ruled by arcane conventions
and sophisticated brutality in an ambitious novel of
gamesmanship and intrigue. Supple prose and subtle
manipulations of plot produce a thought-provoking story which
is highly recommended.-- JC
Amazon.com Review
From Library Journal
Copyright 1989 Reed Business Information, Inc.