Series: Book 12 in the Jack Reacher series
Rating: ***
Tags: EN-Action, Lang:en
Summary
At the start of bestseller Child's solid 12th Jack Reacher
novel (after
Bad Luck and Trouble), the ex-military policeman
hitchhikes into Colorado, where he finds himself crossing the
metaphorical and physical line that divides the small towns
of Hope and Despair. Despair lives up to its name; all
Reacher wants is a cup of coffee, but what he gets is
attacked by four thugs and thrown in jail on a vagrancy
charge. After he's kicked out of town, Reacher reacts in his
usual manner—he goes back and whips everybody's butt
and busts up the town's police force. In the process, he
discovers, with the help of a good-looking lady cop from
Hope, that a nearby metal processing plant is part of a plan
that involves the war in Iraq and an apocalyptic sect bent on
ushering in the end-time. With his powerful sense of justice,
dogged determination and the physical and mental skills to
overcome what to most would be overwhelming odds, Jack
Reacher makes an irresistible modern knight-errant.
(June)
Starred Review Jake Reacher only rents rooms one
night at a time, confirming his “absolute freedom to
move on.” About the only thing sure to convince Reacher
to stick around is someone telling him he has to leave.
That’s what happens when the former military policeman
turned inveterate loner stops for a cup of coffee in an aptly
named company town called Despair, Colorado. Strangers
aren’t allowed in Despair, he’s told, and two
cops arrive to drive him out to the city limits. You can run
Reacher out of town, maybe, but you sure as hell can’t
keep him out. Forming an unlikely alliance with a female cop
in the neighboring town that’s called—you guessed
it—Hope, Reacher sneaks back to Despair and finds all
manner of strange goings-on: the creepy burg is run by a
megalomaniac entrepreneur who is using his metal-salvage
business for something definitely snarky. But what? Reacher
finds the answers, of course, but to do so, he pretty much
has to go up against the whole damn town. What is it that
makes these action-fantasies so satisfying? Yes, there is
something of the cartoon superhero in Reacher’s
steel-trap mind and body, but the action is so grounded in
everyday details that instead of laughing it all off as
silly, we find ourselves responding on a deeply emotional,
archetypal level. We all feel as if the whole town is against
us sometimes; Reacher lets us experience what it would be
like, just once, to slap every last one of the fools aligned
against us upside the head and then, pausing only to pack our
toothbrush, hit the highway. --Bill OttFrom Publishers Weekly
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